⚡ 27 arenas · detective cases · guided circuits

Enter the Arena.
Keep your score.

The brain sport for people who keep score — timed games, story cases you crack like a detective, and a record of your own play to return to.

Free to start · no card needed · your account keeps your saved results together

🏆 Weekly leagues — newcomers can win🔥 Streaks with freezes💎 Gems, themes & rewards🧠 Short, replayable challenges📈 Your own progress over time

27 arenas. Here is what each one asks of you.

Short, timed challenges. Each game explains its own rules and difficulty. Tap any one to see it.

PVT Blitz

speed · 45s

A dot appears at random. Tap the instant you see it — nothing else.

Lights Out

speed · 60s

Five red lights come on, hold, and go out together. Tap the instant they do — anywhere.

Stroop Chaos

attention · 45s

The word says GREEN, the ink is red. Answer the ink, not the word.

Flanker Vector

attention · 45s

Five arrows, and only the middle one counts. The other four disagree.

Corsi Constellation

memory · 45s

Stars light up in an order. Tap them back in the same order.

Dual N-Back

memory · 65s

A square and a letter each turn. Say when either matches the one N turns ago.

Card Shift

flexibility · 45s

Sort cards by a rule nobody tells you — and that changes without warning.

Pitch Patrol

hearing · 45s

Hear two tones and choose the higher one. The gap stays fixed for the round and can change next round.

Rhythm Echo

hearing · 50s

A rhythm plays. Tap it back — the pattern, not the speed.

Scan Sweep

perception · 45s

Numbers are scattered across the field. Tap them in the requested order before the clock runs out.

Wide Angle

perception · 50s

Something flashes at the edge while you hold your eyes on the centre. Where was it?

Rotation Forge

reasoning · 45s

The same shape, turned. Is it the shape you were shown, or its mirror?

Blink Spot

perception · 50s

A scene flickers between two versions. Find and tap the thing that changes.

Digit Symbol Sprint

speed · 45s

A key pairs digits with symbols. Copy as many as you can, accurately.

Number Kitchen

reasoning · 60s

Bills, discounts and GST, in your head, against a clock.

Orbit Tracker

attention · 55s

Several dots start marked, then all of them move. Point out the marked ones.

Errand Runner

memory · 60s

A list of things to do later — and remembering to do them when the moment arrives.

Sonic Arrows

hearing · 45s

Two tones sweep up or down. Which way did the second one go?

Echo Vault

memory · 60s

Hear a sequence of digits and enter it back. Its length stays fixed for the round and can change next round.

Compass Rose

reasoning · 50s

You face one way, the map faces another. Which way do you turn?

Split Ears

hearing · 50s

Both ears get a count at once. Report the ear you were told to follow. Headphones needed.

Mood Radar

social · 45s

A face, briefly. Which expression was it?

Face Files

social · 60s

Faces with names attached. Later, the faces come back without them.

Simon Grid

memory · 55s

A chain of colour and sound, one longer each round. Play it back.

Trail Switch

flexibility · 60s

Numbers and letters, alternating — 1, A, 2, B — as fast as you can join them.

Tower Architect

planning · 120s

Move the discs to the target shape in as few moves as you can plan.

Earwitness

language · 75s

A sentence is spoken once. Then a question about a detail inside it.

All arenas are open with an account during launch access.

Section 2 · Corporate · Preview

Corporate drills, in preparation.

Planned activities for teams, with personal results and aggregate team views. The experience is being developed for practice and conversation, not hiring, promotion or performance evaluation.

Read about the team experience →
01

Choose a game

Start with a game or a guided circuit. Read the rules and try the practice controls before a scored round.

02

Battle

Play the round. Your score describes that game's task, and its difficulty is part of the context.

03

Review

Open your separate cognitive, problem-solving and preference reports. Compare your own activity over time.

Section 1 · Your own play

Games. Cases. Preferences.

⚔️

Cognitive games

27 games — reaction, memory, focus, hearing, navigation and faces. Each arena has its own rules, feedback and score.

Choose a game →

🕵️

Problem-solving

Authored cases, concept practice and combined training. Weigh the evidence, investigate the details and make your call.

Explore cases →

📊

Personality preferences

Explore four preference pairs with Leanings. Your account shows when you can take a sitting, with six months between completed sittings. Preferences are not ability scores.

Explore your preferences →

Section 3 · Play together

Challenge a friend to Signal Duel.

Two players, five rounds and a private invitation. Both players answer before the next round begins. For individual accounts.

Explore multiplayer →

Launch access

Start free. Stay for the climb.

All arenas and cases are open with an account during launch access. No card is needed and payment acceptance is not available yet.

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